![]() Having that anchor idea propelled us forward and made the early prototyping much faster.’ (Price, 2018) Where a team can look at each other and say Yes! That’s it! and that was the moment for us. Every game has a lightbulb moment, or two. ‘I’ve always wanted to make a game about a dragon ( Craig Stitt, the originator of Spyro). ![]() You play as the hero character Spyro, who is on a mission to save his fellow dragon pals who have been trapped in crystal by offending a grizzly dude named Gnasty Gnorc. Spyro is set in a series of medieval-inspired worlds, thoughtfully crafted by Brian Allgeier, (and the rest of the team at Insomniac Games) accompanied by a brilliant soundtrack written by Stuart Copeland. Just a little background information for those who might not have had the pleasure of meeting this small, cocky, fire-breather yet. Maybe now that I've turned 30 I can finally beat Gnasty Gnorc! (Mainly so I can play along under the premise of studying). For ease of researching I’ve chosen to explore the original game, Spyro the Dragon from the reignited series. This nostalgic 90s game holds a special place in my heart and it seems only right that I revisit it as my artefact for this week’s challenge. I considered a range of artefacts to reverse engineer from websites to apps, but finally, I decided upon one of my favorite games of all time.īack in the late 90s, I was obsessed with a tiny, purple, fire-breathing dragon named Spyro. ![]()
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