![]() ![]() 16-bit (with filtering) and 32-bit (without filtering) floating-point textures.at least 32 textures, at least 16 each for fragment and vertex shaders.texture LOD clamps and mipmap level base offset and max clamp.non-power-of-two textures with full wrap mode support and mipmapping.simplified texture storage specification.instanced rendering, via shader variable and/or vertex attribute divisor. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |